Tuesday, November 22, 2011
Proposed Changes to EDH, or How I Learned To Stop Worrying and Love Commander
EDH (you can change names all you want, you're always EDH to me) is a format that has exploded in recent years. Developed by the folks over at what is now mtgcommander.net, it was adopted by Wizards and showcased in the annoying-set-to-search-on-gatherer product Magic the Gathering: Commander.
It had some basic rules and a suggested banlist, both of which were adopted whole when it was adopted. The bandits has both before and since only been tweaked sparingly, with suggestions that people create House lists rather than relying on an official one. While great in theory, in practice I want to be able to go play against people in a card shop without needing to argue about which cards are allowed each time. A unified bandits makes for a more welcoming EDH community.
EDH had always been a multiplayer format, usually a 3-5 player FFA. For me the biggest appeal was that this allowed a chance to showcase cards that would otherwise be marginalized for prohibitive mana cost or marginal gain. But a year or two ago, some Spikes got ahold of it and made the French Banlist to ensure balance in 1v1 games. This is all well and good for that, but it wasn't created with multiplayer in mind.
It is my belief that the official Wizards Banlist is not pulling its weight. I don't expect the same level of maintenance that Standard or Legacy get, but even a little would be nice. So much of the current list is based on the findings of such a small original play group, and times have changed.
As such, I have a few proposed changes to the current EDH rules and banlist. These changes are what I think will contribute most to making each individual EDH game fun and in some way unique.
Labels:
EDH/Commander,
Idiot's Banlist,
MTG
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